Brass Tactics

RTS VR Project were I was the Art lead through prototype and pre production. Responsible for the look, style for the project and worked closely with all discipline leads to translate RTS mechanics into visuals and mechanics that accommodated ease of use in the VR space. Concept art included is all the talented John Thacker. I included it here to showcase some of the finished pieces that helped inform leads and production needs for entering production

Brass Tactics UE4 Visual Target